Bg3 multiple spiritual weapons. -Multiple changes to the spells granted by various. Bg3 multiple spiritual weapons

 
 -Multiple changes to the spells granted by variousBg3 multiple spiritual weapons  The Red Queen

At the outset, "can" indicates that taking the bonus action is optional; it doesn't say that having cast spiritual weapon you must dedicate yourMain character is a level 7 circle of spores druid, level 1 cleric. So I just beat the boss, with a strategy involving provoking the attack of opportunity with a spiritual weapon, and sometimes Karlach because she’s more or less the only one the take multiple hits, and lae’zel being dps with the Absolute hammer and beat it first time by the skin of my teeth, only to find out thought the. Other legendary weapons in BG3, like Nyrulna, offer significant benefits and provide. "You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. Morningstars in Baldur's Gate 3 are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. BG3 is the third main game in the Baldur's Gate series. The build relies on the unique interaction that the spell Flame Blade has as an off-hand weapon, when paired with the Circlet of Fire that you can get as a quest reward. You can choose between several different weapons, and each has a. SW is a great spell, absolutely. Duration: 10 turns. It overcomes resistances to bludgeoning, piercing and slashing damage from non-magical weapons. Having Conditions that prevent the use of Reactions, such as Prone, Incapacitated, or Sleeping. The base game cleric only really has sacred flame- a dex save for 1d8 radiant damage, and a mace (part of starting equipment) for 1d6+str bludgeoning. Command is non-concentration, level 1, and one of the strongest CC's in the game when upcast to hit multiple targets. She has 3 skeletons (level 4 animate dead upcast), 4 shroom zombies, 1 woodland spirit dryad, 1 wood woad (dryad's summon), 2 mud mephits (conjure minor elemental scroll), and 1 earth elemental (conjure elemental scroll). all the rules larian added are completely allowable in 5e specifically because the handbook encourages the dm to do. Owing to its potentially immense power and ability to trivialize encounters, however, Divine Intervention can truly only be used once per character. " So the thought is to make your summons tankier but. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. Bard get's a lot of Concentration spells. Proficient with Quarterstaves and Light. Throwing a weapon is an attack action so should be able to be used for extra attack, bg3 is either bugged or badly implemented. 1d12 + 2 Slashing. This is a rare weapon that requires proficiency in Martial. Ok so it is sneak attack! since it seems to auto proc on threatened or enemies you have advantage on. Savage Attacker [bg3. so long as it doesn't have concentration it's good, otherwise ruined. Location: UK. , spiritual weapon) or from using quickened spell (as is the case in this discussion about fireball), you CANNOT use your action to cast another spell with a level. Level: Lvl 1 spellSample Equipment Mod. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Tanking, healing. You have to keep in mind it's only a single bonus action and doesn't take concentration, so it doesn't have to be super powerful. BG3 is the third main game in the Baldur's Gate series. Weapon Enchantment: +1. Re: Spiritual weapon. It overcomes resistances to bludgeoning, piercing and slashing damage from non-magical weapons. So im guessing the dagger would be needed for that. The Greataxe is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. It's the spear that you get from combining the broken parts. Opportunity Attack is a Reaction in Baldur's Gate 3. Clerics already have plenty of other spells great that require concentration, like Bless, Bane, SPiritual Guardians, Banishment, etc. Spiritual Weapon. BG3 simplifies it with a graphical representation. Lack of spiritual weapon is noticeable with their current action economy. + war caster feat + guardian spirits + 18 str = easy 21 AC, tons of heals, utility, good aoe, good sustain damage and spiritual weapon. the main issue with spiritual weapon is that it needs a lot of time to pay off. Breaking down the spell description: You create a floating, spectral weapon within range. A weapon made of pure magical force materializes and attacks foes you designate within range. Spiritual Weapon: Amazing, amazing spell. A weapon made of pure magical force materializes and attacks foes you designate within range. It does equivalent damage to spiritual weapon at level 5, but spiritual weapon only lasts a minute and will cost you a second level slot every combat compared to literally just being able to do it, spirit guardians cost a 4th level spot to upcast to deal more damage, if you just cast spirit guardians which can last two combats twice and you. Components: V, S. I might even go further as to say the text of the spell has to mention affecting creatures, and those creatures are your enemies. Showing 1 - 7 of 7 comments. Summoning your own allies, such as familiars, elementals, or Spiritual Weapons, can help draw attention away from your party. ★ All Races and Subraces. The same is true of other AoE spells, and it's been an issue with Larian's game engine from before BG3. Veil of the Wind: You gain a +3m/10ft bonus to movement speed and jump distance. create/animate undead, flaming sphere, spiritual weapon and planar ally. Weapon Properties in BG3. Description: Infuse a weapon with arcane energy. 7: freedom of movement / dimension door. Share. The Disengage Action allows creatures to avoid provoking opportunity attacks. Veil of the Wind: You gain a +3m/10ft bonus to movement speed and jump distance. Now read on to learn more about BG3’s Legendary weapons and gear. lsx file on this line for level 2 spells. 5) to one target and force it to provoke multiple Attacks of Opportunity Command can make the target(s) lose an entire turn. The seemingly endless possibilities and numerous choices that you can make. Adding to the range of spirit guardians might help or might make it OP. Since Shadowheart begins BG3 as a Trickery Cleric, her Ability Scores are more in line with what a typical Cleric would use. When you cast the spell, you can make a melee spell Attack against a creature within 5 feet of the weapon. How to Complete the Finish the Masterwork Weapon Quest in BG3. At 3rd level, you learn a ritual that creates a magical bond between yourself and one weapon. BG3 is the third main game in the Baldur's Gate series. Tyrant_Lord • 2 mo. The weapon is considered Ethereal, and immune to Lures, Psychic Damage, Poison, and resistant to many others. 1. Elemental, 4. 5d8 plus your spell casting mod. Also, side note but you can change the vertical height of the toolbar to help fit more spells/abilities. 2x Minor elemental, 5. It's not supposed to be able to compete with fireball. It receives the following Class Action:Don’t sleep on the vendors in BG3, they sell a lot of good items very early which can help you get to Act 2, then you can do the same thing all over again. Will take Spiritual Weapon for our level two spell slot. It deals an additional 2d6 damage to creatures with multiple sets of eyes. (Bigby's Hand is also a top-tier wizard spell, and wizards generally get better damage - clerics get better class features, better HD, better weapon / armor proficiencies, and so on; the fact that spells like Bigby's Hand are better than comparable Cleric spells is the whole reason to. Alert is a Feat you can get when you reach Level 4 at the earliest in Baldur's Gate 3 (BG3). 2x Minor elemental, 5. ago. Spiritual Weapon’s biggest draw is that it allows for an extra d8 + Spellcasting ability modifier of damage each turn. Dissonant Whispers can deal 3d6 (10. The Greatsword is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. These are things that no one here can know, so ultimately the answers. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. ThunderwaveMultiple cleric summons can also co-exist, just not more than one of the same (unless undead). They added Spiritual weapon? That's rad I know that a lot of people have been looking forward to it. They can fight well, but never as well as a primary warrior class. This takes after 5E. ☆ Simple Character Creation Guide for beginners. A spiritual weapon cannot be attacked or harmed by physical Originally posted by Indure: It has been changed to have a health and be targetable. Best Weapons in Act 1. The best Barbarian multiclass options in BG3. Was sorely disappointed to learn the ability didn't work on the hellfire hand. You can see the default non-subclass spells, adding it to this line will add the spell as an option in the game. Once it's turn comes around you can control it like another character. During combat, it never seems to damage anyone with its aura - either on its turn or the enemy's. Druid is definitely in the top tier power level in BG3 as soon as you stop trying to wild shape and be a fighter first. Why do not Clerics have Spiritual Weapon spell in BG3? Spiritual Weapon is example in Solasta that is DnD 5th edition rules more or less. Like, a normal 2nd level slot is something about Scorching Ray in terms of damage, right? But Spiritual Weapon needs 3 turns to land as much damage, 4 considering that it starts its turn later as a summon. This is a level 1 spell that, as a Reaction, allows you to increase your Armor Class by five points. It features a rich story with multiple outcomes for almost every encounter, and plenty of character customization features including more races, classes, subclasses and party combinations than you are ever likely to explore. At least one in your party needs to be spamming true strike as well. Creatures cannot make opportunity attacks when: Wielding ranged weapons. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. I do think weapon master at level 4 is really good on her, especially with the level cap. r/BaldursGate3. Proficiencies: Light Armour & Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords;. EIP Gaming Baldur's Gate 3 Spiritual Weapon Spiritual Weapon Game: Baldur's Gate 3 Level 2 Evocation Spell Summon a floating, spectral weapon that. War cleric is a nice lvl 1 option if you want multiple weapon attacks at the start and armor and weapon proficiency. The Spellsparkler is a magical weapon in Baldur’s Gate 3 (BG3) that can give players an early advantage in combat. Oh yea forgot about that. Cantrips however, do not require spellslots and can be cast at will. A lower dexterity means you aren't great at ranged combat which BG3 is especially good at. Barbarian Feature (Primary Stat – Strength) Level 1. Shield. Helldusk Gloves. ) to any attack and damage rolls made with this weapon. Baldur's Gate 3 best weapons in Act 1. Baldur's Gate 3. playing BG3 made me realise why clerics are expected to be using weapons. Get the bark, then go back to the underground forge that was in the blighted village. You perform the ritual over the course of 1 hour, which can be done during a short rest. in that game, some enemies are almost immortal if they can hide in the dark. Casting Time: 1 bonus action. BG3 Full Helldusk Armor. for instance, Spiritual Weapon lasts 10 turns, whereas Animate Dead lasts indefinitely (or until a long rest, at least). 3. Herself, 2. Resistant to Force. Mordenkainen's Sword yes. Gloves of Belligerent Skies. Your best option would be a warlock or a cleric. Range: 60 feet. Allies within 9m also regain 1-6 hit points. Nothing quite like spamming sweet d10 scaling inflict wounds with easy advantage all the time, not having to worry about saving spell slots for bless/bane or heals. Spirit Guardians is the #1 cleric offensive spell, and Bless is the #1 cleric buff spell. But I don't think it makes Clerics into some powerhouse OP class. Owned by Anders, who you meet as part of the Baldur's Gate 3. But that 20' movement makes it harder and harder to bring it to bear as the combats become more and more effected by flying, high speeds, misty steps, and other. Sometimes it happens on the 1st strike, sometimes 2nd, sometimes 3rd. Range: 60 feet. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Duration: 10 turns. Enhance Ability gives advantage on any out-of-combat check in the game. The best Cleric multiclass options in BG3. The Mage Slayer Feat allows you to take an attack of opportunity. Spiritual Weapon is a good way to add damage to a fight at almost no cost other than the spell slot (no concentration, uses a bonus action). Cleric is a Class in Baldur's Gate 3. Bonus Action. Crossbows will nok work like they do in phb. It can Fly using its Movement Speed. They can be summoned to a spellcaster's aid with the spell Spiritual Weapon. The summoned weapon can last ten turns. Shadowheart is a level 8 light cleric with 3 skeletons. Spiritual Weapon: "You create a floating, spectral weapon within range that lasts for the Duration or until you cast this spell again. The different types of Actions in Baldur's Gate 3 don't matter as much out of combat. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. 4 Selune's Spear of Night. Flawed Helldusk Gloves. Divine Intervention is, sadly, a one-time use spell in Baldur’s Gate 3. 8. But now the weird issue is, its random. A bit weaker in BG3 since it has HP and can be killed, but is a great use of bonus action to you. Only one Spiritual Weapon may be summoned at any time. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. 1st level is cure wounds and healing word, with guiding bolt and inflict wounds as offensive options I get later. Each weapon deals a specific type of physical. As it currently stands, there is never a reason to cast witch bolt instead of say Chromatic Orb: Lightning. Combine. They have a range of 1. Lets me skip 90% of puzzles in the game, and indeed Fireball is really fun when used correctly. Duration: 10 turns. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. 2. Greataxe: Martial Proficiency, Two-Handed. Use it. For the same reason as Spiritual Weapon. A caster can cast this on themselves or others (but only one person at a time) The flame cantrip produces a slightly larger light than the light cantrip, and it doesn't go away when you switch weapons. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. 5m, and they deal Piercing Damage, though. Keep in mind that it's a really low level spell. You can talk your way out of fights. Julian928. Clerics primary ability is Wisdom, their saving throw proficiencies are Wisdom, Charisma and they have a Hit Dice of 1d8 per Cleric level. Ideally though you don't want more then 2 for the most part. . Spiritual Weapon: Spiritual Weapon is a powerful Spell that enables you to Summon a spectral weapon of your choice to an area you can see within range. Hold person followed up with inflict wounds is really strong if you can get the first spell to stick long enough to use it. Weapons serve the purpose of dealing damage to various entities, ranging from doors and crates to monsters and NPCs. If you aren't familiar with it, it's a level 4 Conjuration spell that essentially creates a stationary melee turret that deals radiant damage (Dex save for 1/2). There are three main classes that use quarterstaves in BG3: Sorcerer, Wizard, and Druid. ) to any attack and damage rolls made with this weapon. Round 1: Spirit Guardians, free bonus action for non-spell use. When the wielder deals damage with this weapon, they gain 2 Lightning Charges. ; Some legendary weapons, like the Devotee's Mace, deal good damage but lack useful passives and actions. 2 Level 2: Spiritual Weapon This Cleric exclusive summon is quite potent as well, but unlike all the other summons listed here, has a limited duration of 10 turns, so while it will last for the whole battle, you'll have to resummon it for subsequent battles. They have proficiency with Simple weapons, Light Armour, Medium Armour, and Shields. Spell - BG3 Summon a floating, spectral Trident that attacks your enemies alongside you. , spiritual weapon) or from using quickened spell (as is the case in this discussion about fireball), you CANNOT use your action to cast another spell with a level. Thus, when cast at 3rd level, you could have spiritual weapon do 1. By the time turn 3 rolls around and you can finally do something, the fight might be over or someone is downed. Added katanas as a finesse weapon. It can Fly using its Movement Speed. It a lot of encounters monsters will be outnumbered by players and being able to take multiple attacks per turn evens the odds a little. , a spell level 1-9) whether that is from the spell naturally having a casting time of a bonus action (e. Clerics already have plenty of other spells great that require concentration, like Bless, Bane, SPiritual Guardians, Banishment, etc. Add that to a Life Cleric in heavy armor, so you have solid healing with the Channel Divinity + good AC, and a lvl 3 cleric can carry the party. Spiritual Weapon Spell Guide and Effects. Fans of CRPGs and, more specifically, D&D 5e-inspired games have probably heard of Baldur’s Gate 3’s spiritual predecessor Solasta: Crown of the Magister from 2021. In BG3, each type of weapon has different ranges, damages, and other features (Finesse, Versatile, Dippable, etc. Description. I’m not sure how extensive the deity choices will be, but as each deity has a favoured weapon, it’d be awesome to see your spiritual reflecting your god/ goddess. 1. However, it can still take damage from spells that influence a large area. ). i never had this problem in tabletop. There is no restriction saying how many you can have out. The light goes away temporarily if they switch from melee to ranged or vice versa. Deals an additional 2d6 Piercing damage to certain creatures that sport multiple sets of eyes. This also replaces the concept of 'concentration' as a duration for spells. Use it. BG3 is the third main game in the Baldur's Gate series. All clerics would normally get access to that 2nd level spell when they reach 3rd level, and the increased damage potential it provides allows them to keep pace or even exceed the damage output of martial characters (fighters, rangers, etc. The Maul is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. 1d4 to 1d6 compared to 1d12 or 2d6 (as low as 1d8 for a martial weapon if using a shield). She is a very useful character and has one of the best backstories in the game, making her the second act’s protagonist. For this reason, you might as well dump strength and rely on dex based weapons, such as crossbows and rapiers. 67. It deals a fixed 60 dmg (20/10 at a time) before disappearing, lasts for 8 hours ('all day' in BG3 terms) and can deal it's damage every turn . They can be summoned to a spellcaster's aid with the spell Spiritual Weapon. W hen you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. The amount summoned depends on the spell and spell level. Level 3 gives you Spiritual Weapon, which gives you a reliable attack with your bonus action (it will be based on your wisdom). Spiritual weapon is a great spell. So most likely the only limit is how many times you can cast them with your spell slots. Bards can play a drum, flute, lute, lyre, or violin. g. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. 65 = 6. com I'm entirely unsure how to gauge which weapon is appropriate for any given situation - the only exception is maul, in the event that an enemy seems to have a particularly potent weapon. 5m. This. These weapons can provide extra spells, stronger attacks, and even grant resistances to certain types of damage. If you want a bit more control and oomph to your attacks as well, Arcana Cleric can do so with Blade Cantrips. Nimble Attack When the wielder hits an enemy with this weapon, they gain Momentum for 2 turns. always feels like a wasted 2nd lvl spell slot. This means that the mace is doing the same average. Adamantine Weapons. Shadowheart Build Guide – Ability Scores. When you cast the spell, the weapon appears next to a foe you choose within range and makes a Strike against it. tldr: is light important in BG3 or not?. While spiritual weapon won't benefit from rage, it. Join. A versatile spell that multiple classes can use, Gust of Wind is extremely helpful in removing harmful gas effects in an area. Now, for those of you who don't know the spell, here its description: Spiritual Weapon. Recommended Bard Races: Human – Humans grant Shield Proficiency, which enables your Bard to gain an extra +2 to their AC by wielding a Shield in one hand. At higher levels, though, it really adds little value. Low durability, complexity, no Metamagic. 0. It receives the following Class Action: Greataxe Slash: Cleave. bonus action: handcrossbow to shoot the bottle. Contents. If you run all the party members through a respec with Withers, yes. Inflict Wounds. Weapons in Baldur's Gate 3 have different special properties that grant them certain abilities based on their. Weapons. fextralife. Mar 2, 2023, 11:13 am. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment. Given how it appears in the UI in the. especially at low level. A tankier build, such as a Dexterity-based Sword and Shield Fighter, can handle a party with a sub-par healer. One reason I wouldn't pick Spiritual Weapon at 10th level is that in higher level play, combats can become much more mobile than at lower levels. It can Fly using its Movement Speed. This mod is sample of what is possible with Baldur's Gate 3 modding. The spiritual weapon nerf broke my heart. Spells either last for a specific amount of time, or last for a duration of 'sustained' which means that the duration will. Spiritual weapon is a spell that only does exactly what it says it does. wiki] More effective vs multiple non-caster enemies or enemies with multi-attack. starkirbles • 2 mo. BG3 is the third main game in the Baldur's Gate series. Sethan is one of the Greataxe Weapons in Baldur's Gate 3 . Sustain a Spell is an action. Duration: 10 turns. When you get right down to it, it's effectively +3d8 damage in melee every turn (better, in fact, because it's AoE). Opportunity Attack Information. Her main method of dealing. 11 combinations with: Permanent. Nexus Mods Staff edit: This mod is now the de-facto Mod Fixer for Baldur's Gate 3 and works with the Full Release. I suspect that spirit guardians considers sanctuary as being invisible. War Cleric can be very powerful through all levels of the game and they can definitely function as a frontliner. It's a special origin character thing, like how Ifan was the only one in DOS 2 who could summon a wolf. Normally when you throw an axe you do 1d6 + str modifier damage. By taking one level in wizard and eleven levels in cleric, you can utilize the full potential of level 6 cleric spells and level 6 wizard spells, thanks to wizards’ ability to learn spells. They have proficiency with All simple weapons and with Light armor , medium armor , shields. If the feat were to apply, it should only apply to the Clenched Fist action (the other options do not. Players should focus more on spending their ability points in Wisdom and go for skills like Perception, Survival, and Animal Handling. Stats: 2d6+1 Slashing, Two-Handed. That sounds like Spiritual Weapon to me. Simple Versatile Weapons in Baldur's Gate 3 are a piece of equipment that is used to inflict damage against hostile characters such as Enemies and Bosses. Probably want to go into turn based mode cause otherwise it doesn't last too long. A small list of remaining actions shows up, with everyone having bright hourglass, and when I click the last character's end, nothing happens. Orphic Hammer. This weapon has a ghostly appearance and manifests as a club, a dagger, or your deity's favored weapon. BG3 is the third main game in the Baldur's Gate series. The level 3 cleric spell Daylight can either. Inner Peace, Outer Rage: Barbarian 8/Monk 4. Indure Jul 21 @ 9:16am. You can bind any magic weapon as a pact weapon, as per the rule. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond. Even if the spiritual weapon is a ranged weapon, use the spell’s range, not the weapon’s normal range increment, and switching targets still is a move action. Starting once the player has unlocked a level two spell slot, the player can now summon a spiritual weapon at their side. Greataxe: Martial Proficiency, Two-Handed. Just wanted to show that you can respec into Cleric on multiple characters, use Divine Intervention to get the weapon and then respec back to your original class to. Respecing Shadowheart to Life Domain is a huge power-up for her. The Duergar race is one of the best races for Clerics in Baldur's Gate 3 because of their powerful Duergar Resilience passive, which is granted from level 1. • 1 min. If they attack from stealth with a melee dual wield build, they consume 1. Well, the next BG3 weapon on the versatile list is Allandra’s Whelm which belongs to the Tridents weapon class. A lot of people like it, but I'm really not a big fan of the spell for the reasons you say. Equipping this weapon gives you Immunity to falling damage. However, there are a few tricks you can employ. Spiritual Weapon’s initial cast is a leveled spell. The weapon becomes magical, receiving a +1 bonus to Attack and. especially at low level. See the. the very very last fight, i used divine. 1. Making the enemy choose between taking damage and, moving elsewhere is a great trick. Level 5 in cleric will give you Spiritual Guardians, which is often touted as one of the best spells. com. Summons are stackable. BG3 Spirit Guardians is one of the most versatile and powerful spells available to Clerics. The Abyss Beckoners' Demonspirit Aura is a tough trade for most summons, but I discovered through testing today that the cleric's 'Spiritual Weapon' gains the resistance bonus but is immune to the madness effect so failing the role doesn't matter. Self-cast only. 6: purify food / drink. Thunderwave - Spiritual weapon is the obvious one missing from the cleric list. It can Fly using its Movement Speed. Basic attacks are better than Sacred Flame, (ideally crossbow hit then switch to shield each turn), but Cleric spells are also strong with burst damage using guiding bolt and cause wounds, and control spells like hold person. I feel like clerics are seriously lacking DPS right now due to the absence of the spiritual weapon spell. Here’s how to Inspect your Enemies in Baldur’s Gate 3: Hover your mouse pointer over the enemy and right click. 10 turns. The Spellsparkler is one of the Versatile Melee Weapons in Baldur's Gate 3. +more that certain things shouldn't be allowed (e. Till long rest8 Standalone add-ons for increased movement speed (A) and HP (B). it is the Eldredge blast of cleric spellsThough both spells give you a bonus action attack, there are too many other spells you can’t cast when you’re maintaining concentration on Flaming Sphere. Keep. Description. Think about what you want from cleric. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. This will make the enemy wet and explode the bottle, can actually hit multiple enemies if close together. Spiritual Weapon: Halberd. Some of the best Finesse weapons in Baldur’s Gate 3 are listed. This Weapon receives its own turn in combat. Phantom Steed = Horse. Duration: 10 turns. Spiritual Weapon. At 11th level a Strength based fighter should be able to throw 3 axes. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond. Gloves of Crushing. Resistant to Radiant. Summon a floating, spectral Halberd that attacks your enemies alongside you. I played a light cleric for 14 levels through PotA and while Spiritual weapon saw more use for sure, Flaming sphere was nice for creating chokepoints and area denial in small areas. 3 Selune's Spear Of Night. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. In standard D&D 5e tabletop, you use your starting weapons and armor for roughly the first 5 levels and then get some minor upgrades - armor with AC 17 instead of AC 16, weapons that do 5-12 damage instead of 4-11, etc. Us, 3. I think I first used it in the Goblin-Camp where the Zhentil Merchants had run into their storeroom. Enchantment (+1, +2, +3) This weapon is magically enchanted.